A server is a program, which waits for the commencement of contact of a Client program. After the approach the two programs are able to interact and transfer information. The actual hardware on which the programs are able to communicate is called Host. The communication itself follows the principle of the Client-Server-System which is considered as the opposite of the Peer-to-Peer principle in the Info Technology. The directives elucidating the format and the explicit determinations between the server and its client are titled Protocols. File-servers implement file transfers for which protocols like FTP, NFS or SMB/CIFS are in use.
Time Servers are capable of controlling Process clocks and offer opportunities of synchronisation.
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